about MancalaDS v2.0 indiscretions

UPDATE: HtheB will do the theme song for my game.


hello guys.. mancalaDS v2.0 it’s almost complete.. i need only a theme song.. however, let’s see the improvements:

-Sprites Changed
-Added Animations (pretty cool)
-Added Sounds (mmm i haven’t found them on the net.. so i have to capture them plugging cable form line out to line in :\. infact they have a bit of noise)
-Everything is Mario’s Style, now.

How you can help me? Oh it’s simple! just send me sounds that are in the game (but without noise, high quality). mp3/wav/raw doesn’t make differences.

Video: boost up the volume

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Thursday, December 21st, 2006 at 20:58

and now belongs to us! (MancalaDS v1.5 out!)

UPDATE 20061218 – 21.18
the “i’m not going to switch the screens, so you’ll got the menu all missed up” is now fixed. please redownload the game/sources. Thanks to ozroc for the report!

UPDATE 2.54am
i fixed some little graphic things and added some keys functionality. i think now it’s the true final v1.5.
—————————–
Soooooo.. finally it’s done! wow, i made my first automata!
i’m enough tired, but it’s finished for now (do you remember? i promised new gfx..). now it has a skilled AI (easy and normal) so now you can play solo mode. another interesting function it’s the “watch a game” mode.. pretty useless, but i put it in for people that like to watch their nds while is playing alone (i’m one of them).

what else? oh well, the ai levels.
easy: ai first try to do the best capture move and if it isn’t available, do a random move
normal: ai first try to do a perfect move, then try the best capture move and if they aren’t available, do a random move
hard: i haven’t coded an hard level, beacuse it’s not so simple and maybe i’m missing knowledges and i don’t feel like doing it now.

i didn’t test it very well because i’m tired. i hope you will find bugs or improvements and then report them to me for a fix. i’ll fix them, promise :)

here it comes the download links.
MancalaDS v1.5
MancalaDS v1.5 Source Code

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Sunday, December 17th, 2006 at 00:25

MancalaDS 1.5 nearly done


another night has nearly gone and mancalaDS it’s growing very fast.
This night i added the possibility to choose how many beans to start with. it was a gbarl user suggestion, at this time i can’t remember who asked for it. I predispose the game structure to fit the singleplayer game too. All it’s ready and working.. what it misses? the AI.. i think i could develop it well after some nice hours of sleep.

hey guys! take a look to tagDS it’s a very nice 2player game made by tassu. [download here]

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Saturday, December 16th, 2006 at 04:25

MancalaDS v1.0 out!

so, i solved the weird bug that was afflicting a sprite. the solution? it was setted to 16colors on pagfx.ini when it needed to be 256colors.. very weird bug.

now it works well and i’m ready to publish it. just take it :)
MancalaDS v1.0

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Friday, December 15th, 2006 at 21:28

New nds games for Christmas


hello guys.. i’m developing 2 new little games for nds..
first: MancalaDS
second: ShowMeTheMoney.

MancalaDS
———
First, what the fuck is Mancala? Mancala is an ancient game played by Egyptians. It has many names like Bantumi, Kalah, etc.. It appears also on the legendary (and ancient) Nokia 3310 as a game. I fallen in love with this game when my father bought that mobile phone.
MancalaDS it’s finished, i have to solve just a bug on 2 sprites, but it’s done! the version 1.0 will be out today for sure (maybe not before 10-12 hours.. i need to sleep!)
The good thing is that MancalaDS is a very nice and simple strategic game and this version it’s for 2 player on the same nds.
Another good thing it’s that i’m planning to do an AI for this game.
Another (and last) good thing about this game is that i planned to use a better gfx but it’s still in development (cool effects need more time to be coded).
So i can show you a screen of this MancalaDS.. it’s on the right side of this post.
That’s all for MancalaDS. for now.

ShowMeTheMoney
————–
This second game it’s an adaptation to nds of the american tv show “Show Me The Money”/italian show “Tutto per Tutto”. This is not an ability game. It’s all fortune based. here, you can read the plot of “Show Me The Money” show, so you can figure out what this game is.
The engine of this game it’s done, but i need to craft a lot of missing graphic/sprites. Two people said “we’ll give you a hand with gfx and sound effects” (those are Dexther (sound) and krad (graphic) on gbarl) a week ago, but i didn’t see anything till today. I think that if they wouldn’t help me, i’ll put this game on “pause” until MancalaDS is finished.

So, that’s all for tonight. i’m very tired. see you around and feel free to reply whatever you want. bye.

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Friday, December 15th, 2006 at 03:42

LiteDat (the dat manager in action!)

ok it’s working, it’s ready, it’s out.
Download

or you can see how it works here

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Wednesday, November 8th, 2006 at 23:40

Dat Manager is out!

today i wrote a dat manager (for nintendo ds, compatible with offline list) that works with php and mysql (only 1 table). it’s pretty basic but it works well. it uses smarty (as template manager). if you want to take a look to it or just take a copy of source code to build your own nintendo ds dat file, simple ask me about it.
lotti AT fastwebnet DOT it

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Sunday, November 5th, 2006 at 00:30

PAlib Competition Announced

As you can see, i put the banner (i also made it) for the new palib competition. it’s now official and it also has dead line. Take a ride on http://palib.info/ for more info!

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Tuesday, October 24th, 2006 at 10:37

AVL Trees

today i’m @ home to study alghorytm and data structures, and i found this nice applet about avl trees. thanks to wikipedia.
AVL Trees Applet

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Tuesday, October 24th, 2006 at 09:56

improving the md5 encryption!

hello guys :) today i studied a very simple method to improve the md5 protection against all available vocabulary attacks that are popping out in these months.
it’s very simple. it consists of add 2 or more md5 hash (for example, the password plus username plus date of registration) char by char.

now we got a new hash string that doesn’t appears like a normal hash (isn’t hexadecimal). so what we need to do now? simple! just re-encrypt this strange hash.

now we got particular hash that can’t return in any way the username nor password nor date of registration.

here’s the sample code:
————————–

<form method=”post”>
username: <input name=”username”> <br>
password: <input name=”password”><br>
<input name=”data”><br>
<br>
<?
$username=$_POST["username"];
$password=$_POST["password"];
$data=$_POST["data"];
$sum=”";

$md5username=md5($username);
$md5password=md5($password);
$md5data=md5($data);

for($i=0;$i<32;$i++)
$sum.=chr(ord($md5username[$i])+ord($md5password[$i])+ord($md5data[$i]));

$hash=md5($sum);

echo “hash di “.$username.”: “.$md5username.”<br>”;
echo “hash di “.$password.”: “.$md5password.”<br>”;
echo “hash di “.$data.”: “.$md5data.”<br>”;
echo “somma degli hash: “.$sum.”<br>”;
echo “hash della somma: “.$hash.”<br>”;

?>
<br>
<br>
LOGIN <br>
username: <input name=”l1″> <br>
password: <input name=”l2″><br>
<input name=”l3″><br>
<input type=”submit”><br>
</form>

<?

$l1=$_POST["l1"];
$l2=$_POST["l2"];
$l3=$_POST["l3"];
$l4=”";

$md5l1=md5($l1);
$md5l2=md5($l2);
$md5l3=md5($l3);

for($i=0;$i<32;$i++)
$l4.=chr(ord($md5l1[$i])+ord($md5l2[$i])+ord($md5l3[$i]));

$hashl4=md5($l4);

if ($hashl4==$hash) echo “login succesful”;
else echo “login denied”;

?>

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Wednesday, October 11th, 2006 at 16:27